Game Rules
Official Game Set
The competition will use the Monopoly Singapore Edition, featuring Singapore-specific property names.
Game Objective
To be the richest player at the end of a timed game OR to be the only player left in the game after everyone else has gone bankrupt whichever comes first.
Game Contents
1 game board, 8 tokens, 28 Title Deed cards, 16 Chance cards, 16 Community Chest cards, 1 money pack, 32 houses, 12 hotels, 2 dice and championship scoresheets.
Change of Game
The Organizer and Head Judge reserves all right to amend the program of the Championship Rules and Terms and Conditions. Should there be any dispute, the Organizer and Head Judge reserves the right to the final decision.
The Banker
An official banker from the event organiser will be assigned to each table to facilitate the game. The banker is in charge of: MONOPOLY Notes (M); Title Deed; Auctions; Houses and Hotels.
Each player starts the game with M1500 with the following order:
2 x M 500
2 x M 100
3 x M 50
4 x M 20
4 x M 10
5 x M 5
5 x M 1
How to Play
1. Roll both dice. The highest roller starts and play continues clockwise.
2. On your turn, roll both dice and move clockwise that number of spaces around the board.
Two or more tokens may rest on the same space at the same time.
According to the space you land on:
• Buy the property (if it isn’t owned by another player).
• Get the banker to auction the property (if you don’t want to buy it).
• Pay rent (if the property is owned by another player).
• Pay taxes.
• Draw a Chance or Community Chest card.
• Go to Jail.
3. Once you own a color set, build houses or hotels on those streets.
4. If you run out of money, mortgage or sell properties to pay off your creditors. If you cannot raise enough money to pay rent, tax, or a bill, you are declared bankrupt and are out of the game. If you can’t raise enough to pay your debt, do not mortgage any properties. You go bankrupt “as is.”
5. No player may borrow money from, or lend money to another player. However, a player may choose to accept any of your properties instead of money that is owed to them.
6. If you roll a double, take your turn as normal and roll again. Roll three doubles in one turn and you go to Jail!
7. If you are sent to Jail during your move, your turn is over.
8. Keep playing until your agreed time is up, and then use your scoresheet to add
up the value of your cash and properties (see Scoring).
Note: If the game ends before the time is up because only one player is left, that player is the winner. All players should still fill in their scoresheets.
Scoring
Using the score sheet
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If you go bankrupt, you will have zero property and cash totals, but you must still fill in the position you finished, and sign your scoresheet. You may be eligible for some points.
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Each remaining player in the game must fill in the value of each property they own. There’s a different box to circle depending on how many buildings there are on the property and whether it’s mortgaged. Add up the total value of all your properties at the bottom of the grid.
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Now count the bills you have and fill in the cash grid.
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Add the two totals together for your grand total. In the case of a tie, the player with the highest value in unmortgaged property takes the lead.
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What position did you finish the game in: 1st, 2nd, 3rd or 4th? Circle your position at the top of the score sheet.
Tournament Scoring & Advancement Criteria
Determining the Winner of the Round: The player with the highest total wealth (cash + assets) at the end of 60 minutes will be declared the winner of that round.
Tie-Breaker Sequence: If two or more players are tied in total value, the winner will be determined using the following order:
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Cash on hand
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Value of Unmortgaged properties (based on purchase price)
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Value of hotels owned
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Value of houses owned
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Value of utilities owned
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Value of Mortgaged properties (based on purchase price)
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"Get Out of Jail Free" cards (valued at 50M each)
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Grand Total: Total Value of Cash + Value of Properties
• Note: MRT stations are considered standard properties.
Advancement Criteria:
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Each player will only participate in one Qualifying Round game.
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The top-scoring players across all Qualifying Rounds will advance to the Semi-Finals.
Semi-Finals: 16 players
Finals: 4 players
Winners: TOP 3 players
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From the Semi-Finals, winners will proceed to the Final.
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In the event of a tie within a game (e.g., two players tied for first place), tie-breakers such as the number of wins in sub-categories or the highest single-game score will be applied to determine the advancing player.
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Rankings of advancing players (e.g., Semi-Finalists) will be announced online for transparency and visibility no later by first December.
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The number of Qualifying Rounds and the number of players advancing to the Semi-Final are subject to change at Generation Experience Pte Ltd’s discretion, depending on the total number of participants.
Buying Property
There are three types of property:
1. Streets
2. Railway Stations
3. Utilities
If you land on an unowned property, you have the first choice to buy it. If you decide to buy, pay the banker the price shown on that space. The banker gives you that street’s Title Deed card. Keep it face up in front of you.
If you decide not to buy, the banker holds an auction. The winner pays the bank the amount agreed. In Championship play, the banker starts the auction at M1. If a player wins an auction but cannot pay the winning sum, the banker cancels that auction and holds another. The player who could not pay last time cannot bid.
When you own a property, you can collect rent from any players who land on that space. Once you own all the streets in one color set (i.e., you own a monopoly), you can build houses and hotels on streets in that group and collect more rent!
Auctions
If you decide not to buy a property after landing on it, the banker must immediately auction it to the highest bidder, starting at M1. Even though you decided not to buy it at the original price, you can join in the bidding too.
Paying Rent
If you land on an unmortgaged property owned by another player, you must pay rent, if the owner asks for it. The owner must ask you for rent before the next two players ahead rolls the dice (the player next two players to the left of the player). Pay the amount shown on the Title Deed card depending on the number of buildings on the Street.
If you own a whole color set, the rent is doubled on any undeveloped street of that group (i.e., a street without houses or hotels). Even if one street in a color set is mortgaged, you can still collect double rent for the streets without a mortgage.
Utilities
Utilities are bought and auctioned in the same way as streets.
• If you land on an owned utility, pay rent to the owner depending on the dice you rolled to get there.
• If the owner has one utility, the rent will be four times your dice roll.
• If the owner has both utilities, the rent will be ten times your dice roll.
Railway Stations
Railway Stations are bought and auctioned in the same way as streets. If you land on an owned station, pay the amount shown on its Title Deed card to the owner. The amount payable depends on the number of other stations that player owns.
Building Houses
Once you own all streets of a color set, you can buy houses for the price shown on its Title Deed card. Put houses on any space of that color set. You must build evenly―you cannot build a second house on a street until you have built a house on every street in that group.
You can buy houses (or hotels) on your turn or in between other players’ turns. You can buy as many buildings as you want if you have enough money but you cannot build on a street if any street of its color set is mortgaged.
Building Hotels
Once you have four houses on each street of a complete color set, you can buy a hotel. Swap the four houses for a hotel and pay the banker the hotel price shown on the Title Deed card. You can only build one hotel per street.
Running Out Of Buildings
If the banker has no houses left, you must wait for other players to return theirs before you can buy any. If there is a limited number of houses or hotels left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder, starting at the lowest price shown on the relevant Title Deed card(s).
Note: You can only join in the bidding if you have room for that house or hotel on one of your properties. You can never buy a house or hotel to use later.
Running Out Of Money
If you are low on funds, you can raise more money by:
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Selling buildings
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Mortgaging property
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Selling streets, railway stations, or utilities to another player for any agreed sum (even if the property is mortgaged).
Selling Property
You can sell undeveloped streets, railway stations, and utilities to another player for a price you both agree on. You cannot sell a street if there are any buildings on any of the streets in that color set. You must first sell all the buildings on those streets to the banker.
Houses and hotels are sold to the banker at half their original price (shown on the Title Deed card). You can sell on your turn or in between other players’ turns.
Selling Houses
You must sell houses evenly, in the same way as they were bought.
Selling Hotels
The banker will pay half the price of the hotel plus half the price of the four houses that were exchanged for the purchase of the hotel. You can also break hotels back down into houses to raise money. To do this, sell a hotel for half its cost and receive four houses in exchange.
Mortgages
Mortgaging property: First sell any buildings, then turn the street’s Title Deed card face down and collect your mortgage amount shown on the back of the card. You keep all mortgaged property. No other player can pay off your mortgage to secure the property. You cannot collect rent on mortgaged property, although you can collect it for other properties in that color set, as long as they are not mortgaged. Once you own a full color set, you can collect double rent on any unmortgaged properties in that set even if others in the set are mortgaged.
Repaying a Mortgage: You must pay the original mortgage amount plus 10% interest. Once repaid, turn the
Title Deed card face up. You can now collect rent on it again.
Selling Mortgaged Property: You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest but keep the mortgage. The mortgage can be repaid as normal later in the game.
When all streets in a color set are mortgage-free, the owner may begin to buy back houses and hotels at full price.
Bankruptcy
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
Owing the Banker: If you owe money to the bank when you go bankrupt, return your Title Deed cards and money to the banker, who auctions off each property to the highest bidder. Return any “Get Out of Jail Free” cards to the bottom of the relevant pile.
Owing Another Player: Sell any houses and hotels you have left back to the bank at half the price printed on their Title Deed cards. The other player receives any money you have left, your Title Deed cards (mortgaged and/or unmortgaged), and any “Get Out of Jail Free” cards you own.
Chance And Community Chest
When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card, then return it, face down, to the bottom of the pile. If you pick a “Get Out of Jail Free” card, you can keep it until you want to use it or sell it to another player for any amount up to M50. If a card tells you to move to another space, move there in the direction of the GO arrow. If you pass GO on the way, collect M200. You do not pass GO if a card sends you to Jail, or sends you back.
Free Parking
This is a free resting place. You do not win or lose money by landing here. You can still collect rent, build on streets you own, etc.
Passing Go Twice In One Turn
You can collect M200 twice in one turn. For example, if you land on a Chance or Community Chest space immediately after passing GO and you pick up a card that tells you to “Advance to GO.”
Jail
You will be sent to Jail if:
• You land on the “Go To Jail” space
• You pick a Chance or Community Chest card which tells you to “Go Directly to Jail”
• You roll a double three times in a row on your turn.
Your turn ends when you are sent to Jail. Move onto the In Jail space and do not collect M200, regardless of where you were on the board. While in Jail you can collect rent on properties provided they are not mortgaged.
Getting out of Jail
You can get out of Jail by:
• Waiting till your next turn, then paying a M50 fine before you roll the dice
• Using a “Get Out of Jail Free” card
• Rolling a double. (You do not roll again after rolling a double to get out of Jail).
If you haven’t rolled a double after three turns, pay the banker M50 before moving, according to your third dice roll.
Just Visiting
If you are not sent to Jail but land on the In Jail space, you are Just Visiting and incur no penalty.
Tactical TIPS:
Jailbird Joy
Everyone hates being sent to Jail―or do they? Early in the game, while there are still properties available to buy and build on, it’s a good plan to get out of Jail as quickly as possible. However, if you’re sent there later in the game, when landing on the wrong property could bankrupt you, Jail might be the safest place for you! You can avoid paying rent for a turn or two, but you can still collect it from other players. Genius!
When To Build
You can buy or sell houses and hotels in between other players’ turns. Is another player coming near a group you own? Buy your houses now! If they land there, you’ll collect the cash.
Own It ALL!
Buy everything you can afford early in the game―even if it’s not in a color set you want; you could use it to trade or to sabotage another player.
The House Is King
There are 32 houses in the game. If there’s a building shortage, players have to wait until houses are traded in for hotels before they can buy them. Buy and sell houses tactically to hold other players to ransom!
Missing Players
If a player does not show up for their scheduled game:
• They will automatically be declared bankrupt.
• Their token will remain inactive and have no impact on gameplay.
• The remaining players will proceed as normal.
Judges & Briefing
There will be a total of 2 officials at each game area: 1 Judge and 1 Head Judge
Pre-Game Briefing
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The Judge will conduct a short briefing before each game begins.
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Players must be present and attentive during the briefing - important rules, time limits, and gameplay expectations will be covered.
Judge Responsibilities
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Enforce game rules and fair play
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Announce official time reminders (15, 10, 5, and 1 minute left)
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Manage player queries or disputes
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Handle toilet break notifications
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Make the final call in situations involving player absence or misconduct
The Head Judge will oversee overall game flow and support Judges when escalations or clarifications are needed.
At the end of 60 minutes, all gameplay must stop immediately. No further actions (buying, trading, rolling) will be allowed once time is called.
Toilet Break Policy
Players are strongly advised to use the toilet before the game starts. If a player needs to go to the toilet during the game, they must inform the Judge.
Game Pausing Rules:
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The game will pause for a maximum of 5 minutes while waiting for the player to return.
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If the player does not return within 5 minutes, the game will resume without them, and their turn will be skipped until they return.
Cheating & Dispute Policy
Cheating: Any form of cheating will result in immediate disqualification.
This includes manipulating money, property, dice, or rules in any dishonest way.
Raising a Dispute
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Players may raise disputes at any time during the game if they suspect foul play or unfair conduct.
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Disputes should be reported to the Judge or Head Judge immediately.
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During the final 10 minutes, players are reminded to stay alert - all disputes must be raised before the game officially ends.
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Once the score sheet is collected, no further disputes will be accepted.
Important: Time will continue running while a dispute is being addressed. There will be no time extension.
The Judge/Head Judge’s decision is final and must be respected by all players.

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